The PulseAudio sound server has been rewritten to use timer-based audio scheduling instead of the traditional interrupt-driven approach. This is the approach that is taken by other systems such as Apples CoreAudio and the Windows Vista audio subsystem and has a number of advantages, not the least in reduced power consumption.
- Name: Lennart Poettering
- Targeted release: Fedora 10
- Last updated: 2008-04-09
- Percentage of completion: 50%
Lennart has written a great explanation of the technical details here .
Benefit to Fedora
Lennarts writeup has a detailed discussion of advantages (and disadvantages) of the glitch-free approach. Some highlights are:
- Less wakeups, reduced power consumption
- Dynamic latency adaption
- Less dependent on audio hardware
- Minimized chance of drop outs
The feature requires a pretty-much rewritten core of PulseAudio.
- Play sound on the desktop in various ways, e.g. music in rhythmbox, or a video in totem, or some flash video in firefox. Verify that the sound experience is the same as on F9.
- While doing the above, run powertop and observe that pulseaudio is not increasing the power consumption as much as it used to.
- Repeat the above with different sound cards
Unfortunately not much of this is directly visible. The location where this is best visible is powertop.
The glitch-free logic will only be enabled on mmap()-capable ALSA devices and where hrtimers are available. The non-glitch-free logic will be preserved as compatibility code with older kernels and limited sound hardware or drivers.
From Lennarts writeup:
- System timers on Unix are not very high precision. On traditional Linux with HZ=100 sleep times for timers are rounded up to multiples of 10ms. Only very recent Linux kernels with hrtimers can provide something better, but only on x86 and x86-64 until now. This makes the whole scheme unusable for low latency setups unless you run the very latest Linux. Also, hrtimers are not (yet) exposed in poll()/select(). It requires major jumping through loops to work around this limitation.
- Generally, this works reliably only on newest ALSA, newest kernel, newest everything. It has pretty steep requirements on software and sometimes even on hardware.
If the glitch-free PulseAudio exhibits glitches that cannot be fixed in time for F10, we can just revert to the last 'traditional' PulseAudio release.
The PulseAudio sound server has been rewritten to use timer-based audio scheduling instead of the traditional interrupt-driven approach.