QA:Testcase intelvideo 3D SuperTuxKart

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Contents

Description

3D go-kart racing game for kids with several famous OpenSource mascots participating. Race as Tux against 3 computer players in many different fun race courses (Standard race track, Dessert, Mathclass, etc). Full information on how to add your own race courses is included. During the race you can pick up powerups such as: (homing) missiles, magnets and portable zippers.

This test checks that your card and software can render SuperTuxKart. You must be using a card supported by the intel video driver.

Setup

  1. Ensure the 'nomodeset' and 'intel.modeset=0' kernel parameters are not set in your bootloader configuration
    • You can see your current kernel options by running cat /proc/cmdline
  2. Ensure the file /etc/X11/xorg.conf does not exist, or is a valid file that uses the intel driver
  3. Shut your system down entirely, then start it up again
  4. If using a live image to test, ignore the above steps and simply boot the system from the live image with default options
  5. Ensure that glxinfo | grep 'OpenGL renderer' does not return OpenGL renderer string: Software Rasterizer or llvmpipe
  6. Install the Package-x-generic-16.pngsupertuxkart package with the command su -c 'yum install supertuxkart'

How to test

  1. Launch supertuxkart from a terminal
  2. Edit the game settings (Options => {Graphics}).
    1. Set "Resolution" to native for your display and have "Fullscreen" checked then "Apply new resolution".
    2. In "User Interface" allow "Display FPS".
    3. Set "Graphical Effects Level" to '7' or maximal, which works for you.
  3. Launch a "Single-player" race. Look closely at the screen.
  4. In "Graphics" enable "Vertical Sync" and restart game.
  5. Launch a "Single-player" race, again. Look closely at the screen.
  6. Quit SuperTuxKart.

Expected Results

  1. The game should not crash.
  2. There should be no obvious misrendering (flickering is the most likely problem in this game).
  3. FPS should be usable and stable on any modern GPU. You can balance it using lower "Graphical Effects Level".