Fedora Infinity Round 3 Final

Wallpaper

See http://people.redhat.com/duffy/artwork/infinity-24/ for all of the 24 hour-by-hour animation wallpapers and their sources.

Wallpapers by Size

Source Artwork

Because of some banding issues with Inkscape, these images were constructed in parts. First the 'backdrop' half of the image was brought into the Gimp, where some visual noise was added as well as a Gaussian blur to try to blend out the gradient banding. Then the rest of the wallpaper (the 'lineart' pieces, including the lines and sparkles) were exported from Inkscape and imported into the Gimp as layers on top of the backdrop. A mask was applied to the 'lineart' for a subtle fading effect at the bottom left and top right edges of the screen.

Standard Ratio

Widescreen Ratio

SysLinux

Shown when you first stick the install disc in your drive and boot up.

Lives at /usr/lib/anaconda-runtime/syslinux-vesa-splash.jpg

Old Source Artwork

The same backdrop as in the wallpaper above was used.

Final Artwork

Full Color Graphic

Indexed Color Graphic

GRUB

Shown every single bootup. First thing you see after your BIOS screen.

Source Artwork

The same backdrop as in the wallpaper above was used.

Final Artwork

Anaconda

Artwork Pieces

Anaconda Top Banner 800x88 pixels PNG

Anaconda Full-Size Splash Image PNG

Anaconda Small Splash Image PNG

Source Artwork

Firstboot

Artwork Pieces

Firstboot Side Banner 160x600 pixels PNG

Firstboot Splash Image PNG

Source Artwork

RHGB (Graphical Boot)

Explanation

There are three images you can have in RHGB. We are only using one now, the 'main-logo.png' image which is generally centered in the screen. You may also have a 'progress.png' (which we aren't using for Infinity) as a background for the progress bar, and a 'system-logo.png' (which we aren't using for Infinity either) for the logo in the lower right corner of the screen.

One complication in coming up with an RHGB theme is that the color choices, of which there are five, are compiled into the code. It would not be difficult to break these colors (which are 16-bit hex by the way... just double every two digits of your normal 6-digit hex color code) so they read in from a .gtkrc file, which would make this more easy to theme as you don't have to rebuild code to see how it looks! :) Anyhow, here's some explanation of what those color variables in the code refer to visually, along with hex codes for the Infinity theme:

Final Artwork

GDM (Login Screen)

attachment:infinity-gdm-theme.tar.gz

GNOME Splash

attachment:infinity-gnome-splash.svg

Specifications

503 x 420 px