From Fedora Project Wiki
m (use <pre> tags for examples)
 
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First, enter the following to download the repo binary and make it executable (runnable):
First, enter the following to download the repo binary and make it executable (runnable):
 
<pre>
    mkdir -p  ~/.local/bin/
mkdir -p  ~/.local/bin/
    curl https://storage.googleapis.com/git-repo-downloads/repo > ~/.local/bin/repo
curl https://storage.googleapis.com/git-repo-downloads/repo > ~/.local/bin/repo
    chmod a+x ~/.local/bin/repo
chmod a+x ~/.local/bin/repo
</pre>


Then, given that repo requires you to identify yourself to sync Android, run the following commands to configure your git identity:
Then, given that repo requires you to identify yourself to sync Android, run the following commands to configure your git identity:
 
<pre>
    git config --global user.email "you@example.com"
git config --global user.email "you@example.com"
    git config --global user.name "Your Name"
git config --global user.name "Your Name"
 
</pre>
After that, download the Android source tree:
After that, download the Android source tree:
 
<pre>
    mkdir ~/aosp && cd ~/aosp
mkdir ~/aosp && cd ~/aosp
    repo init -u https://android.googlesource.com/platform/manifest -b master
repo init -u https://android.googlesource.com/platform/manifest -b master
    repo sync -j$(nproc)
repo sync -c -j$(nproc)
 
</pre>
Before starting the build, several packages are needed. You can install these using the package manager with:
Before starting the build, several packages are needed. You can install these using the package manager with:
 
<pre>
    sudo dnf install \
sudo dnf install \
         @development-tools \
         @development-tools \
         ImageMagick-devel \
         ImageMagick-devel \
Line 103: Line 104:
         zlib-devel \
         zlib-devel \
         zlib-devel.i686
         zlib-devel.i686
</pre>


=== Patching Android sources ===
=== Patching Android sources ===


The primary problem is that graphics doesn’t work. It’s necessary to apply a cuttlefish-surfaceflinger.patch to [https://android.googlesource.com/device/google/cuttlefish/ cuttlefish subrepo] and compile Android in order to make SurfaceFlinger work on QEMU.
The primary problem is that graphics doesn’t work. It’s necessary to apply a cuttlefish-surfaceflinger.patch to [https://android.googlesource.com/device/google/cuttlefish/ cuttlefish subrepo] and compile Android in order to make SurfaceFlinger work on QEMU.
 
<pre>
    diff --git a/host/libs/vm_manager/qemu_manager.cpp b/host/libs/vm_manager/qemu_manager.cpp
diff --git a/host/libs/vm_manager/qemu_manager.cpp b/host/libs/vm_manager/qemu_manager.cpp
    index 5538dd89d..e80324484 100644
index 5538dd89d..e80324484 100644
    --- a/host/libs/vm_manager/qemu_manager.cpp
--- a/host/libs/vm_manager/qemu_manager.cpp
    +++ b/host/libs/vm_manager/qemu_manager.cpp
+++ b/host/libs/vm_manager/qemu_manager.cpp
    @@ -132,6 +132,7 @@ std::vector<std::string> QemuManager::ConfigureGraphics(
@@ -132,6 +132,7 @@ std::vector<std::string> QemuManager::ConfigureGraphics(
            "androidboot.cpuvulkan.version=" + std::to_string(VK_API_VERSION_1_2),
        "androidboot.cpuvulkan.version=" + std::to_string(VK_API_VERSION_1_2),
            "androidboot.hardware.gralloc=minigbm",
        "androidboot.hardware.gralloc=minigbm",
            "androidboot.hardware.hwcomposer=" + instance.hwcomposer(),
        "androidboot.hardware.hwcomposer=" + instance.hwcomposer(),
    +        "androidboot.hardware.hwcomposer.display_finder_mode=drm",
+        "androidboot.hardware.hwcomposer.display_finder_mode=drm",
            "androidboot.hardware.egl=angle",
        "androidboot.hardware.egl=angle",
            "androidboot.hardware.vulkan=pastel",
        "androidboot.hardware.vulkan=pastel",
            "androidboot.opengles.version=196609"};  // OpenGL ES 3.1
        "androidboot.opengles.version=196609"};  // OpenGL ES 3.1
    @@ -143,6 +144,7 @@ std::vector<std::string> QemuManager::ConfigureGraphics(
@@ -143,6 +144,7 @@ std::vector<std::string> QemuManager::ConfigureGraphics(
          "androidboot.hardware.gralloc=minigbm",
      "androidboot.hardware.gralloc=minigbm",
          "androidboot.hardware.hwcomposer=ranchu",
      "androidboot.hardware.hwcomposer=ranchu",
          "androidboot.hardware.hwcomposer.mode=client",
      "androidboot.hardware.hwcomposer.mode=client",
    +      "androidboot.hardware.hwcomposer.display_finder_mode=drm",
+      "androidboot.hardware.hwcomposer.display_finder_mode=drm",
          "androidboot.hardware.egl=mesa",
      "androidboot.hardware.egl=mesa",
          // No "hardware" Vulkan support, yet
      // No "hardware" Vulkan support, yet
          "androidboot.opengles.version=196608"};  // OpenGL ES 3.0
      "androidboot.opengles.version=196608"};  // OpenGL ES 3.0
 
</pre>


=== Compiling Android images ===
=== Compiling Android images ===
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Then, do the usual thing to build the selected target, i.e:
Then, do the usual thing to build the selected target, i.e:
 
<pre>
    source build/envsetup.sh
source build/envsetup.sh
    lunch aosp_cf_aarch64_phone-userdebug
lunch aosp_cf_aarch64_phone-userdebug
    make -j$(nproc)
make -j$(nproc)
 
</pre>
{|
{|
| '''Note:''' The userdebug build type is like user but with root access and debug capability; preferred for debugging.
| '''Note:''' The userdebug build type is like user but with root access and debug capability; preferred for debugging.
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Finally pack the images with:
Finally pack the images with:
 
<pre>
    make dist
make dist
 
</pre>
If the compilation succeeds, the images are available in the following directories, i.e:
If the compilation succeeds, the images are available in the following directories, i.e:
 
<pre>
    out/dist/aosp_cf_aarch64_phone-img-eng.root.zip
out/dist/aosp_cf_aarch64_phone-img-eng.root.zip
    out/dist/cvd-host_package.tar.gz
out/dist/cvd-host_package.tar.gz
</pre>


=== Create cuttlefish-base rpm package ===
=== Create cuttlefish-base rpm package ===
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In your aarch64 machine, create a <code>Containerfile</code> to build the debian packages:
In your aarch64 machine, create a <code>Containerfile</code> to build the debian packages:
 
<pre>
    FROM debian:bullseye
FROM debian:bullseye
    RUN set -ex \
RUN set -ex \
    &amp;&amp; sed -i -- 's/# deb-src/deb-src/g' /etc/apt/sources.list \
&amp;&amp; sed -i -- 's/# deb-src/deb-src/g' /etc/apt/sources.list \
    &amp;&amp; apt-get update \
&amp;&amp; apt-get update \
    &amp;&amp; apt-get install -y --no-install-recommends \
&amp;&amp; apt-get install -y --no-install-recommends \
              build-essential \
          build-essential \
              cdbs \
          cdbs \
              devscripts \
          devscripts \
              equivs \
          equivs \
              fakeroot \
          fakeroot \
    &amp;&amp; apt-get clean \
&amp;&amp; apt-get clean \
    &amp;&amp; rm -rf /tmp/* /var/tmp/*
&amp;&amp; rm -rf /tmp/* /var/tmp/*
 
</pre>
Now build the container that builds the Debian packages with:
Now build the container that builds the Debian packages with:
 
<pre>
    podman build -t podman-deb-builder:bullseye -f Containerfile .
podman build -t podman-deb-builder:bullseye -f Containerfile .
    podman images
podman images
    podman run -it <image id>
podman run -it <image id>
        apt install config-package-dev curl git golang
    apt install config-package-dev curl git golang
        git clone https://github.com/google/android-cuttlefish
    git clone https://github.com/google/android-cuttlefish
        cd android-cuttlefish
    cd android-cuttlefish
        for dir in base frontend; do  cd $dir;  debuild -i -us -uc -b -d;  cd ..; done
    for dir in base frontend; do  cd $dir;  debuild -i -us -uc -b -d;  cd ..; done
        apt install alien
    apt install alien
        alien -r *.deb
    alien -r *.deb
 
</pre>
And get and install the package required for cuttlefish:
And get and install the package required for cuttlefish:
 
<pre>
    podman ps
podman ps
    podman cp <container id>:/android-cuttlefish/cuttlefish-base-0.9.25-2.arm64.rpm .
podman cp <container id>:/android-cuttlefish/cuttlefish-base-0.9.25-2.arm64.rpm .
    sudo rpm -i --ignorearch --force cuttlefish-base-0.9.25-2.arm64.rpm
sudo rpm -i --ignorearch --force cuttlefish-base-0.9.25-2.arm64.rpm
 
</pre>
Then add your <code>$USER</code> to the required groups
Then add your <code>$USER</code> to the required groups
 
<pre>
    sudo groupadd cvdnetwork
sudo groupadd cvdnetwork
    sudo usermod -aG kvm,cvdnetwork,render $USER
sudo usermod -aG kvm,cvdnetwork,render $USER
 
</pre>
At this point, you probably need to reboot to trigger loading additional kernel modules and applying udev rules.
At this point, you probably need to reboot to trigger loading additional kernel modules and applying udev rules.


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First, unpack the Android packages you already created into a directory:
First, unpack the Android packages you already created into a directory:
 
<pre>
    tar xzf cvd-host_package.tar.gz  
tar xzf cvd-host_package.tar.gz  
    unzip aosp_cf_arm64_phone-img-eng.root.zip
unzip aosp_cf_arm64_phone-img-eng.root.zip
      inflating: vendor_boot.img
  inflating: vendor_boot.img
      inflating: super.img</syntaxhighlight>
  inflating: super.img</syntaxhighlight>
 
</pre>
Finally launch the cuttlefish virtual device with:
Finally launch the cuttlefish virtual device with:
 
<pre>
    HOME=$PWD ./bin/launch_cvd -vm_manager qemu_cli
HOME=$PWD ./bin/launch_cvd -vm_manager qemu_cli
 
</pre>
<code>launch_cvd</code> starts some services and prepares the images to boot, so depending on your hardware, may take something between a couple of minutes or tens of minutes.
<code>launch_cvd</code> starts some services and prepares the images to boot, so depending on your hardware, may take something between a couple of minutes or tens of minutes.



Latest revision as of 11:07, 28 March 2023

Running Android in QEMU on aarch64

This document provides some tips about compiling Android and running it in QEMU on aarch64 architecture. It doesn’t replace the official Android documentation in any way, it just supplements it with some practical information.

Android virtualization is apparently focused towards crosvm and although QEMU is still supported, it may not work as good as crosvm or may not have all the features that crosvm has. One of the goals of this documentation is to fill the relevant gaps.

Which Android to use?

Android offers different kinds of images, i.e: phone, automotive, tv. We currently use primarily the phone AOSP (Android Open Source Project) images because they appear to be the most stable ones.

As for the version, it’s usually best to use either the latest Android release or the latest version from the master branch. But note, that not always seems to work. If you're in doubt, try first using crosvm, if the image doesn't work with crosvm is unlikely to work with QEMU.

Fetching Android

In order to run Android, the following parts are needed:

  1. An Android image.
  2. A cvd-host package.
  3. A cuttlefish-base package with some resources and scripts.

In the following steps we will learn how to generate an Android image, the cvd-host and the cuttlefish-base packages.

Using Binary images

The easiest way to obtain runable Android images is to fetch compiled images from the Android CI.

For example, you can look into aosp_cf_aarch64_64_phone artifacts and fetch aosp_cf_aarch64_phone-*.img + cvd-host_package.tar.gz from there. cf here stands for Cuttlefish, an Android emulator trying to emulate a real physical device as close as possible.

For now, though, we will avoid to use the binary images as, actually, we need to patch the Android sources to have a working image for QEMU.

Using the source code

Android is composed of many repositories. The whole Android tree currently takes about 250 GB of disk space and can be fetched, depending on your internet connection, in a couple of hours or overnight. Note that, although, we're going to create aarch64 Android images, it is perfectly fine to use your x86_64 machine for building these images. In most cases, will probably be much faster to cross build the images than build on aarch64 machine (it depends on the aarch64 machine of course).

The official documentation on how to fetch the sources can be found at upstream documentation. As for which branch to select, see above. The list of available branches can be obtained from:

As a quick steps, you can follow the steps below, but if you find any problem please, refer to the official documentation.

First, enter the following to download the repo binary and make it executable (runnable):

mkdir -p  ~/.local/bin/
curl https://storage.googleapis.com/git-repo-downloads/repo > ~/.local/bin/repo
chmod a+x ~/.local/bin/repo

Then, given that repo requires you to identify yourself to sync Android, run the following commands to configure your git identity:

git config --global user.email "you@example.com"
git config --global user.name "Your Name"

After that, download the Android source tree:

mkdir ~/aosp && cd ~/aosp
repo init -u https://android.googlesource.com/platform/manifest -b master
repo sync -c -j$(nproc)

Before starting the build, several packages are needed. You can install these using the package manager with:

sudo dnf install \
        @development-tools \
        ImageMagick-devel \
        ImageMagick-c++-devel \
        SDL \
        automake \
        bc \
        bison \
        bzip2 \
        bzip2-libs \
        ccache \
        curl \
        dpkg-dev \
        flex \
        gcc \
        gcc-c++ \
        git \
        gperf \
        libstdc++.i686 \
        libxml2-devel \
        libxslt \
        lz4-libs \
        lzop \
        make \
        maven \
        ncurses-compat-libs \
        openssl \
        openssl-devel \
        patchelf \
        pngcrush \
        python27 \
        python3 \
        python3-mako \
        python3-networkx \
        readline-devel \
        readline-devel.i686 \
        rsync \
        schedtool \
        squashfs-tools \
        syslinux-devel \
        zip \
        zlib-devel \
        zlib-devel.i686

Patching Android sources

The primary problem is that graphics doesn’t work. It’s necessary to apply a cuttlefish-surfaceflinger.patch to cuttlefish subrepo and compile Android in order to make SurfaceFlinger work on QEMU.

diff --git a/host/libs/vm_manager/qemu_manager.cpp b/host/libs/vm_manager/qemu_manager.cpp
index 5538dd89d..e80324484 100644
--- a/host/libs/vm_manager/qemu_manager.cpp
+++ b/host/libs/vm_manager/qemu_manager.cpp
@@ -132,6 +132,7 @@ std::vector<std::string> QemuManager::ConfigureGraphics(
         "androidboot.cpuvulkan.version=" + std::to_string(VK_API_VERSION_1_2),
         "androidboot.hardware.gralloc=minigbm",
         "androidboot.hardware.hwcomposer=" + instance.hwcomposer(),
+        "androidboot.hardware.hwcomposer.display_finder_mode=drm",
         "androidboot.hardware.egl=angle",
         "androidboot.hardware.vulkan=pastel",
         "androidboot.opengles.version=196609"};  // OpenGL ES 3.1
@@ -143,6 +144,7 @@ std::vector<std::string> QemuManager::ConfigureGraphics(
       "androidboot.hardware.gralloc=minigbm",
       "androidboot.hardware.hwcomposer=ranchu",
       "androidboot.hardware.hwcomposer.mode=client",
+      "androidboot.hardware.hwcomposer.display_finder_mode=drm",
       "androidboot.hardware.egl=mesa",
       // No "hardware" Vulkan support, yet
       "androidboot.opengles.version=196608"};  // OpenGL ES 3.0

Compiling Android images

Compiling Android images has some hardware requirements:

  • At least 150 GB of disk space as of this writing, including the space for Android sources.
  • The more CPU cores or threads, the better (use -j m/make option).
  • At least 16 GB RAM, the more the better I think.
  • Disk speed matters a lot, best to use a SSD.

Note that, depending on your hardware, the compilation may take something between a couple of hours or tens of hours.

After compiling Android we will get an Android images and the cvd-host package. To build an image, the official documentation can be found at upstream.

As a quick steps you can follow the below steps. First you need to decide which target you will want to build. Some of the most common Android aarch64 targets are:

  • aosp_cf_aarch64_phone-userdebug (phone images)
  • aosp_auto_aarch64-userdebug (automotive images)
  • aosp_tv_aarch64-userdebug (tv images)

Note that running lunch without any target offers all the targets to select from interactively.

Then, do the usual thing to build the selected target, i.e:

source build/envsetup.sh
lunch aosp_cf_aarch64_phone-userdebug
make -j$(nproc)
Note: The userdebug build type is like user but with root access and debug capability; preferred for debugging.

Finally pack the images with:

make dist

If the compilation succeeds, the images are available in the following directories, i.e:

out/dist/aosp_cf_aarch64_phone-img-eng.root.zip
out/dist/cvd-host_package.tar.gz

Create cuttlefish-base rpm package

Before running the Android images, there are some scripts and udev rules that needs to be installed in the host system. The code for these tools assume a Debian-based Linux distribution and we had some problems building it on Fedora. So, we're going to do a trick here and use a podman container to create the cuttlefish-base rpm package for Fedora.

In your aarch64 machine, create a Containerfile to build the debian packages:

FROM debian:bullseye
RUN set -ex \
&& sed -i -- 's/# deb-src/deb-src/g' /etc/apt/sources.list \
&& apt-get update \
&& apt-get install -y --no-install-recommends \
           build-essential \
           cdbs \
           devscripts \
           equivs \
           fakeroot \
&& apt-get clean \
&& rm -rf /tmp/* /var/tmp/*

Now build the container that builds the Debian packages with:

podman build -t podman-deb-builder:bullseye -f Containerfile .
podman images
podman run -it <image id>
    apt install config-package-dev curl git golang
    git clone https://github.com/google/android-cuttlefish
    cd android-cuttlefish
    for dir in base frontend; do   cd $dir;   debuild -i -us -uc -b -d;   cd ..; done
    apt install alien
    alien -r *.deb

And get and install the package required for cuttlefish:

podman ps
podman cp <container id>:/android-cuttlefish/cuttlefish-base-0.9.25-2.arm64.rpm .
sudo rpm -i --ignorearch --force cuttlefish-base-0.9.25-2.arm64.rpm

Then add your $USER to the required groups

sudo groupadd cvdnetwork
sudo usermod -aG kvm,cvdnetwork,render $USER

At this point, you probably need to reboot to trigger loading additional kernel modules and applying udev rules.

Running Android

The easiest way to run an Android in QEMU is using launch_cvd. Just run launch_cvd with -vm_manager qemu_cli command line option. This will use the QEMU binary provided by your system by default.

First, unpack the Android packages you already created into a directory:

tar xzf cvd-host_package.tar.gz 
unzip aosp_cf_arm64_phone-img-eng.root.zip
  inflating: vendor_boot.img
  inflating: super.img</syntaxhighlight>

Finally launch the cuttlefish virtual device with:

HOME=$PWD ./bin/launch_cvd -vm_manager qemu_cli

launch_cvd starts some services and prepares the images to boot, so depending on your hardware, may take something between a couple of minutes or tens of minutes.

If all works, point your Chrome browser to https://0.0.0.0:8443 to interact with the device.

If not, make sure that using the crosvm vm manager works before look into problems with QEMU.