Artwork/F8Themes/Infinity/Round3Final

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Contents

Fedora Infinity Round 3 Final

Wallpaper

Artwork F8Themes Infinity Round3Final infinity-thumb.png

See [1] for all of the 24 hour-by-hour animation wallpapers and their sources.

Wallpapers by Size

Source Artwork

Because of some banding issues with Inkscape, these images were constructed in parts. First the 'backdrop' half of the image was brought into the Gimp, where some visual noise was added as well as a Gaussian blur to try to blend out the gradient banding. Then the rest of the wallpaper (the 'lineart' pieces, including the lines and sparkles) were exported from Inkscape and imported into the Gimp as layers on top of the backdrop. A mask was applied to the 'lineart' for a subtle fading effect at the bottom left and top right edges of the screen.

Standard Ratio

Widescreen Ratio

SysLinux

Shown when you first stick the install disc in your drive and boot up.

Lives at /usr/lib/anaconda-runtime/syslinux-vesa-splash.jpg

Artwork F8Themes Infinity Round3Final infinity-syslinux-preview.png

Artwork F8Themes Infinity Round3Final infinity-syslinux small final.png

Old Source Artwork

The same backdrop as in the wallpaper above was used.

Final Artwork

Full Color Graphic

  • final filename: syslinux-vesa-splash.jpg (actually I justed renamed it .jpg rather than actually convert to jpg. The way the syslinux code works it should detect it as a png without problem. It *can* be called syslinux-vesa-splash.png as far as I can tell but Fedora's syslinux code refers to *.jpg)
  • package: fedora-logos, anaconda/syslinux-vesa-splash.jpg
  • specs: 16-bit color per channel, 640x480, 65,536-color PNG. (This is a real weird one!) the Gimp cannot currently (2.4RC1) handle 16-bit color/channel images. You can use Krita, which I did to make sure the colors didn't get faded or distorted in the translation (took much trial and error! I think I ended up using sRGB using the Saturation method.) You can also use image magick, which you *must* use anyway to drop the image down to 65k colors. Here's the line I used: 'convert -colors 65536 -depth 16 infile.png outfile.png'
  • workflow: inkscape (line art) => gimp (gradient smoothing) => krita (conversion to 16-bit maintaining correct coloring) => imagemagick (dropping colors down to 65k)

Indexed Color Graphic

  • final filename: syslinux-splash.png
  • package: fedora-logos, anaconda/syslinux-splash.png
  • specs: 640x300px PNG file with 16-color indexed palette. 4 of the 16 colors are required, so you've got only 12 to play with. The required colors (and slot #s in the color map) are: 0 = #000000 (black), 1 = #ffffff (white), 7 = #cdcfd5 (light blue grey), 15 = #c90000 (red)
  • workflow: inkscape (line art) => gimp (color indexing)

GRUB

Shown every single bootup. First thing you see after your BIOS screen.

Artwork F8Themes Infinity Round3Final infinity-grub-preview.png

Source Artwork

The same backdrop as in the wallpaper above was used.

Final Artwork

  • final filename: grub-splash.xpm.gz
  • package: fedora-logos, bootloader/grub-splash.xpm.gz
  • specs: 640x480px PNG file with 16-color indexed palette. 2 of the 16 colors are required, so you've got only 14 to play with. The required colors (and slot #s in the color map) are: 0 = #000000 (black), 1 = #ffffff (white))
  • workflow: inkscape (line art) => gimp (color indexing, xpm conversion) => gzip

Anaconda

Artwork F8Themes Infinity Round3Final infinity-anaconda-preview.png

Artwork Pieces

Anaconda Top Banner 800x88 pixels PNG

  • final filename: anaconda_header.png
  • package: fedora-logos, anaconda/anaconda_header.png
  • specs: 800x88px full-color + alpha PNG file.
  • workflow: inkscape (line art) => gimp (cropping)

Artwork F8Themes Infinity Round3Final infinity-anaconda-banner.png

Anaconda Full-Size Splash Image PNG

  • final filename: splash.png, progress_first.png (splash is shown on the first screen of anaconda. progress_first.png is shown while packages install.)
  • package: fedora-logos, anaconda/splash.png & anaconda/progress_first.png
  • specs: 500x325px full-color + alpha PNG file.
  • workflow: inkscape (line art) => gimp (cropping)

Artwork F8Themes Infinity Round3Final infinity-anaconda-splash.png

Anaconda Small Splash Image PNG

  • final filename: progress_first-lowres.png (shown while packages install.)
  • package: fedora-logos, anaconda/progress_first-lowres.png
  • specs: 350x225px full-color + alpha PNG file.
  • workflow:' inkscape (line art) => gimp (cropping). Be sure not to just 'scale down' your larger image - make sure any graphics with fine line artwork such as icons are properly aligned to the pixel grid. (In this case, the full size icon bar and copyright text were pasted into the scaled-down copy of the larger one.

Artwork F8Themes Infinity Round3Final infinity-anaconda-splash small.png

Source Artwork

Firstboot

Artwork F8Themes Infinity Round3Final infinity-firstboot-preview.png

Artwork Pieces

Firstboot Side Banner 160x600 pixels PNG

  • final filename: firstboot-left.png
  • package: fedora-logos, firstboot/firstboot-left.png
  • specs: 160x600px full-color + alpha PNG file.
  • workflow: inkscape (line art)

Artwork F8Themes Infinity Round3Final infinity-firstboot-banner.png

Firstboot Splash Image PNG

  • final filename: splash-small.png
  • package: fedora-logos, firstboot/splash-small.png
  • specs: variable size... but you'll probably want to keep it under 500x325px. full-color + alpha PNG file.
  • workflow:' inkscape (line art)

Artwork F8Themes Infinity Round3Final infinity-firstboot-splash.png

Source Artwork

RHGB (Graphical Boot)

Artwork F8Themes Infinity Round3Final infinity-rhgb-preview.png

Explanation

There are three images you can have in RHGB. We are only using one now, the 'main-logo.png' image which is generally centered in the screen. You may also have a 'progress.png' (which we aren't using for Infinity) as a background for the progress bar, and a 'system-logo.png' (which we aren't using for Infinity either) for the logo in the lower right corner of the screen.

One complication in coming up with an RHGB theme is that the color choices, of which there are five, are compiled into the code. It would not be difficult to break these colors (which are 16-bit hex by the way... just double every two digits of your normal 6-digit hex color code) so they read in from a .gtkrc file, which would make this more easy to theme as you don't have to rebuild code to see how it looks! :) Anyhow, here's some explanation of what those color variables in the code refer to visually, along with hex codes for the Infinity theme:

Artwork F8Themes Infinity Round3Final infinity-rhgb-overview.png

Final Artwork

  • final filename: /usr/share/rhgb/main-logo.png
  • package: fedora-logos, rhgb/main-logo.png
  • specs: variable, might want to keep it within 500x350px, full-color + alpha PNG file.
  • workflow: inkscape (line art)
  • NOTE: other graphic possibilities exist, progress.png and system-logo.png. See notes above.
  • Artwork F8Themes Infinity Round3Final infinity-rhgb-main-logo.png PNG main logo for RHGB]

GDM (Login Screen)

Artwork F8Themes Infinity Round3Final infinity-gdm-screenshot.png

File:Artwork F8Themes Infinity Round3Final infinity-gdm-theme.tar.gz

GNOME Splash

Artwork F8Themes Infinity Round3Final infinity-gnome-splash.png

File:Artwork F8Themes Infinity Round3Final infinity-gnome-splash.svg

Specifications

503 x 420 px