From Fedora Project Wiki

No edit summary
Line 16: Line 16:


Please refer to [https://fedoraproject.org/wiki/Packaging:Guidelines#Compiler Packaging:Guidelines Compiler] for the list of supported compilers for C and C++ compilers.
Please refer to [https://fedoraproject.org/wiki/Packaging:Guidelines#Compiler Packaging:Guidelines Compiler] for the list of supported compilers for C and C++ compilers.
== Statically Linking ==
You should avoid static linking if at all possible and review the [https://fedoraproject.org/wiki/Packaging:Guidelines#Packaging_Static_Libraries| guidelines regarding static libraries].
If you really need to use static linking, you should know that in Fedora there is no support for statically linking against the C/C++ runtime. This includes the use of the <code>gcc</code>, <code>g++</code>, <code>clang</code>, or <code>ld</code> options:
*<code>-static</code>
*<code>-static-.*</code> e.g. <code>-static-libstdc++</code>
The developers responsible for the C/C++ runtimes are working on a short term solution to document those functions which might be safe to use within a static linkage model, but no such documentation exists today. Therefore there is no support for statically linking against he C/C++ runtimes.


== Packaging Q&A ==
== Packaging Q&A ==

Revision as of 18:33, 10 December 2015

Introduction

The C and C++ languages and runtimes are one of the most common development frameworks for packages in fedora. As such there is a wide variety of quality, style, and convention in all of those packages. The following document provides best practice for certain aspects of C and C++ packaging.

Packaging

BuildRequires and Requires

If your application is a C or C++ application you must list a BuildRequires against gcc, gcc-c++ or clang. Those packages will include everything that is required to build a standards conforming C or C++ application.

If your library includes standard C or C++ headers, you must list BuildRequires against gcc, gcc-c++, or clang to install the needed standards conforming headers.

If at runtime you use cpp to process C or C++ language headers then you have no choice but to use Requires for gcc, gcc-c++, or clang to install the required headers for a standard conforming C or C++ application. In the future this might change if a set of standard C or C++ language headers are provided by a special-purpose provides e.g. c-headers or c++-headers.

You need not include a BuildRequires or Requires on glibc-headers, or any other core C or C++ implementation package unless you have a specific and special need e.g. static compilation requires the .*-static library packages e.g. BuildRequires: glibc-static. The default use case of a dynamically compiled C or C++ application is taken care of by the gcc, gcc-c++, and clang packages.

Please refer to Packaging:Guidelines Compiler for the list of supported compilers for C and C++ compilers.

Statically Linking

You should avoid static linking if at all possible and review the guidelines regarding static libraries.

If you really need to use static linking, you should know that in Fedora there is no support for statically linking against the C/C++ runtime. This includes the use of the gcc, g++, clang, or ld options:

  • -static
  • -static-.* e.g. -static-libstdc++

The developers responsible for the C/C++ runtimes are working on a short term solution to document those functions which might be safe to use within a static linkage model, but no such documentation exists today. Therefore there is no support for statically linking against he C/C++ runtimes.

Packaging Q&A

Q: Do I need a Requires: glibc to ensure I have the C runtime installed for my application?

A: No. RPM will automatically determine what ELF libraries you need based on the binaries in your package. This is sufficient to cause glibc to be installed.

Q: Do I need to include a Requires: libgcc?

A: If you are using an API from libgcc directly, then yes, you must have a Requires: libgcc. In general though glibc requires libgcc, so it is always installed.

Libraries

Libraries should have unique shared object names (SONAMEs via -Wl,-soname=libfoo.so) that do not conflict with other library SONAMEs used in the distribution. For example there should be only one libfoo.so in the distribution. The exception is when there are multiple implementations of the same library libfoo.so provided by different authors and each conflicts with the other. In this case both libfoo.so must provide exactly the same interface, but with a different implementation. Having two libfoo.so each with a different API is bad practice and makes it harder to package and distribute those packages.

Libraries should versions all of their symbols using a version script. Versioning allows the library to avoid changing the SONAME when the API changes and instead compatibility functions can be written to provide backwards compatibility for older applications.

Applications

No additional suggestions are provided for applications at this time.