Release artwork is that part of Fedora artwork that changes with each new release. The most notable part is the wallpaper, but it also contains various banners for anaconda, firstboot and websites, splashes and login manager design. This page describes how this artwork is created. For an overview of the components, and how to test, see the wiki page for Theme Overview. Examples from F11 can be found at the F11 artwork page
Step 0 – Release name
Because we base our artwork on the release name we need to know it first. This is a community-wide process and the final name for next release usually gets selected early in a release cycle.
Step 1 – Design concept
When we have the name we start working on a design concept. We strongly recommend the concept being abstract for various reasons but tied to the release name. It's usual to work on more than one concepts at this stage. Approximately a week before Alpha freeze, we select a few designs that we think are best and include wallpapers featuring these in the Alpha release.
Step 2 – Supportive graphics
When Alpha is out there is a brief period of gathering feedback from testers and based on that we select final design to be worked it. Next the other parts of the release graphics are being created. See !needlink for the list of what is being created. The supportive graphics is included in Beta release and beyond this point no change in the concept is allowed.
Step 3 – Finish
- Take our time and polish all the parts. The final artwork is the result and gets in the Release Candidate
- I would propose the Beta release here... RC is way too late to make any changes. (poelcat 23:37, 23 June 2009 (UTC))
Side work – Personalisation
For each release we select about four open licensed images targeted at these audiences:
- general audience
- women audience
- children audience
These can come both from our Wallpaper Extras project or from elsewhere.