QA:Testcase radeon glx

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# Try covering the glxgears window with other windows
 
# Try covering the glxgears window with other windows
 
# Move the glxgears window around
 
# Move the glxgears window around
# Rotate the desktop cube (ctrl+alt+move the mouse)
+
# Rotate the desktop cube (ctrl+alt+drag the mouse)
 
|results=
 
|results=
 
# OpenGL apps should run properly and with full acceleration and behave as any other window. Covering them should work properly, they should move smoothly and wobble (when this effect is enabled), and should render properly when the desktop cube is being rotated
 
# OpenGL apps should run properly and with full acceleration and behave as any other window. Covering them should work properly, they should move smoothly and wobble (when this effect is enabled), and should render properly when the desktop cube is being rotated
 
}}
 
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[[Category:Radeon_Test_Cases]]
 
[[Category:Radeon_Test_Cases]]

Revision as of 17:43, 13 April 2010

Description

This test case tests whether accelerated OpenGL applications under compositing managers work with the Radeon video driver, with kernel mode setting enabled. You must be using a card supported by the Radeon video driver.


How to test

  1. Ensure the 'nomodeset' kernel parameter is not enabled in your bootloader configuration (unless you need it for basic X operation to suceed)
  2. Ensure the file /etc/X11/xorg.conf does not exist, or is a known-good configuration file that uses the 'radeon' driver
  3. Shut your system down entirely, then start it up again
  4. Enable Compiz: menu -> System -> Preferences -> Desktop Effects, click Enable Desktop Effects, and check the 'Workspaces on a Cube' and 'Windows Wobble when Moved' boxes
  5. Ensure the glx-utils package is installed, and run glxgears (or, optionally, any other OpenGL app you can think of)
  6. Try covering the glxgears window with other windows
  7. Move the glxgears window around
  8. Rotate the desktop cube (ctrl+alt+drag the mouse)

Expected Results

  1. OpenGL apps should run properly and with full acceleration and behave as any other window. Covering them should work properly, they should move smoothly and wobble (when this effect is enabled), and should render properly when the desktop cube is being rotated