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Revision as of 18:54, 24 January 2014 by Roshi (talk | contribs) (Created page with "QA Community Member Currently efforts within QA are split (at least informally) between testing and triage. The triaging piece used to be handled by the BugZappers group - wh...")
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QA Community Member

Currently efforts within QA are split (at least informally) between testing and triage. The triaging piece used to be handled by the BugZappers group - which is no longer active. But, we still need to triage bugs - so Johann came up with an idea to merge testing and triage. Below is a brief overview of what's been discussed.

Component 1 Component 2 Component 3 Component 4 Component 5
Test: Roshi Triage: Viking-Ice Test: Roshi Triage: Viking-Ice Test: Roshi
Triage: Viking-Ice Test: Roshi Triage: Viking-Ice Test: Roshi Triage: Viking-Ice

Each Component in Base needs someone to test it and someone to traige bugs related to it. Making a schedule, or list like the one above with a team of 2 (that alternate testing and triage) working through the list helps provide solid QA coverage for all the components we have to test.

This pattern could be applied to all areas of QA. People just starting can simply walk through updates-testing providing karma and more experienced users can work on Rawhide.

To Do:

 Test plan
 Come up with list of Components to start with (Likely comps groups)
 Determine best time period for a slot
 Figure out levels
 Gamification