Design/Release Artwork Process

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Release artwork is that part of Fedora artwork that changes with each new release. The most notable part is the wallpaper, but it also contains various banners for anaconda, firstboot and websites, splashes and KDM design. This page describes how this artwork is created. For an overview of the components, and how to test, see the wiki page for Theme Overview. Examples from F11 can be found at the F11 artwork page

Contents

Step 0 – Preparation Stage

Because we base our artwork on the release name we need to know it first. This is a community-wide process and the final name for next release usually gets selected early in a release cycle. As soon as we have the name we start working on artwork concepts. We strongly recommend that the concepts are abstract but tied to the release name.

Step 1 – Initial Designing

Step 2 – Finishing Design

Step 3 – Sleeves, Posters, Banners

After beta is released we start creating CD/DVD labels and sleeves, release banners and release party posters. These should be finished up about 1.5 week before GA.

Side work – Personalisation

For each release we select about four open licensed images targeted at these audiences:

These can come both from our Wallpaper Extras project or from elsewhere.

Current Release

Detailed schedule with dates for F15 is available at its page. See the current progress at F16 Artwork